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The magician casually spreads a deck of cards face-up, showing that they are well shuffled. He then squares them up and turns the deck face-down. After pointing out the fact that each card in the deck has been numbered, in order from 1 to 52 he announces that he will think of a card and states what it is, for example the Two of Hearts. After he has committed to this card, he asks a spectator to just think of any number between 1 and 52 and then call it out loud. The magician deals down to that position in the deck to find the Two of Hearts! Completely Self-Working No Sleight of Hand, Instantly Resets, Includes Special Printed Deck..
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The magician places a deck of cards on the table and asks a spectator to think of ANY playing card. After a moment of thought, the magician declares, "The name of your card is Phil! You know, short for Phillip!" The audience is understandably a bit surprised. The pack is removed and then shown to have different names printed boldly on the back of every card. When the deck is turned face up and the card named by the spectator is found, it is the one and only card named Phil! Not Rough and Smooth! Only One Deck Is Used! Instantly Reset! No Force of Any Kind! Only One Deck Is Used! No Sleight of Hand! Any Card Can Be Named!
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The spectator looks over a pen, and a clear piece of plastic, about the size of a credit card. The pen is rested on the spectators hand, and the plastic placed over it, so the pen can be clearly seen. A twist of the plastic, and the middle of the pen is seen to vanish, but the spectators hand remains visible. Another twist of the plastic, and the middle of the pen re-appears, but looks 'twisted'. When the plastic is removed, the pen is now twisted in the middle, and can be fully examined. No switches, instant re-set
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Imagine dipping a piece of ordinary wire into hot liquid, and it instantly changes into the shape of a previously selected card! Or you can wave the flame from a lighter over the wire and watch the image form. Stocks vary from: Jack of Spades, Three of Hearts, Seven of Hearts, Seven of Diamonds, Eight of Hearts or Ace of Spades (all sold separately) Add this to your working repertoire now, you will be glad you did!
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More than 2 dozen tricks, routines, effects, ideas, concepts, themes, and principles shuffled into a compact volume of common sense card chicanery. Little more than general card handling ability and a love of the pastboards are the only travelling companions required to enjoy the fascinating journey through the pages of this book. This is another super collection of card effects from Mr Smith!
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This amazing DVD contains two amazing tricks -Toyosan Sanada's Card Happening and Ginjiro's Invisible Boomerang Card. The spectator takes a card. Remembers the card and returns it to the deck. The magician then returns the cards back into its original box and then places the box on top of the table. Both hands are empty. The magician begins pulling an invisible card out of the deck without even touching the box and places the card in front of the spectators for all to see. With a wave of the magician's hand over the invisible card, It appears! You can perform this trick with any regular deck. Sanada's Card Happening and Ginjiro's Invisible Boomerang Card are throughly explained in this DVD.
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Key Deposit Practically Works Itself. You bring out your key chain, remove a single key, and place it into the spectator's hand. You now remove the metal key tag from the chain and draw attention to the hole running through it. Place the tag into the spectator's other hand, you're going to make "nothing" move from one location to another. You have the spectator tap her two fists together and ask, "What did you feel move?" The spectator says, "Nothing." You say, "Perfect!" The spectator opens the hand with the tag and the hole that was once there, is now GONE! The "nothing" has vanished! Stranger still, when the spectator opens her other hand she discovers that "nothing" really has moved! She finds not one, but TWO holes in the key she has been holding the entire time! Key is Never Switched! Hands are Empty at the End!
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Instantly know the card in a spectators mind! Imagine ... a spectator is given eight plastic cards with pictures of playing cards randomly distributed on them, and asked to think of a card. The spectator keeps all the cards which show a picture of the mentally selected card and hands the others to you. You pay no attention to them and place them aside. You then instantly name the card in the spectators thoughts. No hesitation, No fishing. Easy to do. This is hot! Includes silk screened cards, protective vinyl sleeve and instructions!
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A brilliant synthesis of sorcery and science, Newton's Nightmare must be seen to be believed!From the mind of William J. Schmeelk comes this gravity-defying miracle. A brass weight is dropped through an aluminum tube. It rockets through, falling into the spectator's hand. So far, so good. But, at the magician's command, the weight drops through the tube in slow motion - like an astronaut bounding across the moon! The brass weight can be seen floating through the tube - even while the trick is in the package, making this a virtually self-performing miracle! Newton's Nightmare is a delight to perform, and easy enough for any aspiring sorcerer - or scientist - to master.
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Two couples trade partners, then magically reassemble, with NO MOVES.
This is repeated, and the magic happens VISIBILY.
As a climax, the couples "get together" in an unexpected and startling manner.
The routine can be performed in a manner suitable for any audience...or as PURE FILTH.
Comes complete with 4 specially printed cards and 8 page, full color, photo-illustrated instruction booklet.
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